Hello,


I am Fritz Laszlo Weber[>]. For more than ten years, I've worked freelance for artists, campaigns, cultural projects, and film festivals — usually somewhere between concept, design, and implementation, mostly in the digital realm.

I'm a multi-tool type: good at many things and curious about many. Apart from all the technical and organizational skills that come with surviving as a freelance artist, my experience includes , , , .

Conceptualizing

I've worked in all kinds of environments — from open collectives to quick, top-down decision rounds. I like to create concepts that are playful, experimental, and slightly off-center, yet I'm equally comfortable choosing the most efficient route when time or structure demands it.

+
, 2025 [>]

A simple yet content-rich art mediation website that tells the story of the artwork 86° WALTER HALIT, while also providing an in-depth introduction to the neo-Nazi murders of Walter Lübcke and Halit Yozgat. Concept and writing as part of the editorial group. Design by ZOFF, Code by Coderat

+
, 2025 [>]

A simple, sharp, and on-point audio player for Maximiliane Baumgartner's exhibition project, making archival oral history content easily accessible to visitors in galleries and public spaces. Concept and design in collaboration with Maximiliane Baumgartner; development and coding by me.

+
, 2024 [>]

A carefully crafted "Festschrift" for Prof. Ulrike Bergerman, giving contributors maximum flexibility for individual entries through a modular sub-site system, while presenting all Pearls of Protest on a playful landing page that visualizes the initiators' ideas. Concept and design in collaboration with the editorial board; development and coding by me.

+
, 2021 [>]

A highly concept-driven portfolio website for the artist Felix Dreesen. Each project or series has its own visually distinct, semi-independent site, linked through the imprint, which serves as both a playful nod to Germany's strict publishing rules and a conceptual anchor. The resulting network of sites forms a kind of maze for visitors to explore. Concept and design in collaboration with Felix Dreesen; development and coding by me.

+
, 2020 [>]

A multi-functional, large-scale website system with a simplistic approach for Güterbahnhof Bremen, a self-organized arts and culture compound. A modular page-building system provides flexible tools for different needs, from promoting the space to internal organization and communication. Concept and design in collaboration with a working group from the Güterbahnhof; development and coding by me.

Writing

I enjoy writing in different tones, voices, and styles — in both German (my first language) and English (my second). While I'm not a trained proofreader in either language, I'm good at shaping narratives and translating complex ideas into accessible text. In my own projects, I mostly work on long-form writing, but I also know how important sharp, on-point copy is for web and campaign work.

+
, 2025 [>]

A simple yet content-rich art mediation website that tells the story of the artwork 86° WALTER HALIT, while also providing an in-depth introduction to the neo-Nazi murders of Walter Lübcke and Halit Yozgat. Concept and writing as part of the editorial group. Design by ZOFF, Code by Coderat.

+
, 2023 [>]

A theatre and performance piece set in a public outdoor swimming pool on a mountain hill, where the basin becomes a stage for drifting boxes, boats, and floating minds. The 40-minute play follows the flow of the waters that once filled the pool — tracing their journey through the cycle of currents, drains, and oceans.

+
, 2022 [>]

"To project means — to throw — something — forth." Projektlogiken is an ongoing artistic research into the dynamics and structures of project-based labor that shape our contemporary work environments. The project combines interviews with fellow project workers and excerpts from diverse theoretical and literary sources.

+
, 2022 [>]

A bilingual artistic book project combining poems, essays, archival material, and tutorial instructions across 208 pages. Based on the coat of arms of the City of Bremen — a key — the book develops a critical cultural and technical history of the key itself, becoming both a reflection on and an intervention into this (urban) history.

Designing

I enjoy exploring how form and color shape first — and lasting — impressions. I'm strong at conceptual and modular design thinking, especially for web and app projects. I understand basic typography fundamentals and I'm good at thinking through responsive layouts. I can also handle basic print production in InDesign when needed, though print design, illustration and logo design are not my main focus.

+
, 2025 [>]

A simple, sharp, and on-point audio player for Maximiliane Baumgartner's exhibition project, making archival oral history content easily accessible to visitors in galleries and public spaces. Concept and design in collaboration with Maximiliane Baumgartner; development and coding by me.

+
, 2024 [>]

A carefully crafted "Festschrift" for Prof. Ulrike Bergerman, giving contributors maximum flexibility for individual entries through a modular sub-site system, while presenting all Pearls of Protest on a playful landing page that visualizes the initiators' ideas. Concept and design in collaboration with the editorial board; development and coding by me.

+
, 2022 [>]

My own artistic portfolio, featuring numerous experimental features and hidden Easter eggs. The main structure is built around highly customizable layout blocks for individual projects. The front page itself acts as a playful index of these projects, allowing users to switch between sorting algorithms and presentation modes that generate different visualizations of the archive.

+
, 2021 [>]

A highly concept-driven portfolio website for the artist Felix Dreesen. Each project or series has its own visually distinct, semi-independent site, linked through the imprint, which serves as both a playful nod to Germany's strict publishing rules and a conceptual anchor. The resulting network of sites forms a kind of maze for visitors to explore. Concept and design in collaboration with Felix Dreesen; development and coding by me.

Coding

I built my first website around 2004 and have been experimenting with code ever since. My skills may not always feature the latest programming hype, but I've created a number of websites and digital projects over the years — some simple and reliable, others more on the experimental side. My focus has mostly been on content- and publishing-driven projects, rather than on complex user-interaction apps. I am highly experienced with HTML, CSS and Kirby CMS. I have a good understanding of JS, PHP and WordPress.

+
, 2024 [>]

A carefully crafted "Festschrift" for Prof. Ulrike Bergerman, giving contributors maximum flexibility for individual entries through a modular sub-site system, while presenting all Pearls of Protest on a playful landing page that visualizes the initiators' ideas. Concept and design in collaboration with the editorial board; development and coding by me.

+
, 2023 [>]

Experimental audio streaming platform with custom player interface. Focus on user experience design for audio content delivery and interactive sound exploration.

+
, 2022 [>]

My own artistic portfolio, featuring numerous experimental features and hidden Easter eggs. The main structure is built around highly customizable layout blocks for individual projects. The front page itself acts as a playful index of these projects, allowing users to switch between sorting algorithms and presentation modes that generate different visualizations of the archive.

+
, 2021 [>]

A highly concept-driven portfolio website for the artist Felix Dreesen. Each project or series has its own visually distinct, semi-independent site, linked through the imprint, which serves as both a playful nod to Germany's strict publishing rules and a conceptual anchor. The resulting network of sites forms a kind of maze for visitors to explore. Concept and design in collaboration with Felix Dreesen; development and coding by me.

+
, 2020 [>]

Interactive digital archive and exhibition space for contemporary art objects. Custom content management system with focus on multimedia presentation and curatorial flexibility.